Wednesday, January 14, 2009


The Software Engineering Body of Knowledge (SWEBOK) is a product of the Software Engineering Coordinating Committee sponsored by the IEEE Computer Society.
The software engineering body of knowledge is an all-inclusive term that describes the sum of knowledge within the profession of software engineering. Since it is usually not possible to put the full body of knowledge of even an emerging discipline, such as software engineering, into a single document, there is a need for a Guide to the Software Engineering Body of Knowledge. This Guide will seek to identify and describe that subset of the body of knowledge that is generally accepted, even though software engineers must be knowledgeable not only in software engineering, but also, of course, in other related disciplines

In the history of software engineering the software engineering has evolved steadily from its founding days in the 1940s until today in the 2000s. Applications have evolved continuously. The ongoing goal to improve technologies and practices, seeks to improve the productivity of practitioners and the quality of applications to users.
Component-based software engineering (CBSE) (also known as Component-Based Development (CBD) or Software Componentry) is a branch of the software engineering discipline, with emphasis on decomposition of the engineered systems into functional or logical components with well-defined interfaces used for communication across the components. Components are considered to be a higher level of abstraction than objects and as such they do not share state and communicate by exchanging messages carrying data.
Software component
A software component is a system element offering a predefined service or event, and able to communicate with other components. Clemens Szyperski and David Messerschmitt give the following five criteria for what a software component shall be to fulfill the definition:
• Multiple-use
• Non-context-specific
• Composable with other components
• Encapsulated i.e., non-investigable through its interfaces
• A unit of independent deployment and versioning
A simpler definition can be: A component is an object written to a specification. It does not matter what the specification is: COM, Enterprise JavaBeans, etc., as long as the object adheres to the specification. It is only by adhering to the specification that the object becomes a component and gains features such as reusability.
Software components often take the form of objects or collections of objects (from object-oriented programming), in some binary or textual form, adhering to some interface description language (IDL) so that the component may exist autonomously from other components in a computer.
When a component is to be accessed or shared across execution contexts or network links, techniques such as serialization or marshalling are often employed to deliver the component to its destination.
Reusability is an important characteristic of a high quality software component. A software component should be designed and implemented so that it can be reused in many different programs.
It takes significant effort and awareness to write a software component that is effectively reusable. The component needs:
• to be fully documented;
• more thorough testing;
• robust input validity checking;
• to pass back useful error messages as appropriate;
• to be built with an awareness that it will be put to unforeseen uses;
• a mechanism for compensating developers who invest the (substantial) efforts implied above.
In the 1960s, scientific subroutine libraries were built that were reusable in a broad array of engineering and scientific applications. Though these subroutine libraries reused well-defined algorithms in an effective manner, they had a limited domain of application. Today, modern reusable components encapsulate both data structures and the algorithms that are applied to the data structures.
It builds on prior theories of software objects, software architectures, software frameworks and software design patterns, and the extensive theory of object-oriented programming and the object oriented design of all these. It claims that software components, like the idea of hardware components, used for example in telecommunications, can ultimately be made interchangeable and reliable.
Software development approaches
Every software development methodology has more or less it's own approach to software development. There is a set of more general approaches, which are developed into several specific methodologies. These approaches are:[1]
• Waterfall: linear framework type
• Prototyping: iterative framework type
• Incremental : combination of linear and iterative framework type
• Spiral : combination linear and iterative framework type
• Rapid Application Development (RAD) : Iterative Framework Type
Waterfall model
The waterfall model is a sequential development process, in which development is seen as flowing steadily downwards (like a waterfall) through the phases of requirements analysis, design, implementation, testing (validation), integration, and maintenance. The first formal description of the waterfall model is often cited to be an article published by Winston W. Royce[3] in 1970 although Royce did not use the term "waterfall" in this article.
Basic principles of the waterfall model are:[1]
• Project is divided into sequential phases, with some overlap and splashback acceptable between phases.
• Emphasis is on planning, time schedules, target dates, budgets and implementation of an entire system at one time.
Tight control is maintained over the life of the project through the use of extensive written documentation, as well as through formal reviews and approval/signoff by the user and information technology management occurring Prototyping
Software prototyping, is the framework of activities during software development of creating prototypes, i.e., incomplete versions of the software program being developed.
Basic principles of prototyping are:[1]
• Not a standalone, complete development methodology, but rather an approach to handling selected portions of a larger, more traditional development methodology (i.e. Incremental, Spiral, or Rapid Application Development (RAD)).
• Attempts to reduce inherent project risk by breaking a project into smaller segments and providing more ease-of-change during the development process.
• User is involved throughout the process, which increases the likelihood of user acceptance of the final implementation.
• Small-scale mock-ups of the system are developed following an iterative modification process until the prototype evolves to meet the users’ requirements.
• While most prototypes are developed with the expectation that they will be discarded, it is possible in some cases to evolve from prototype to working system.
• A basic understanding of the fundamental business problem is necessary to avoid solving the wrong problem.
Incremental
Various methods are acceptable for combining linear and iterative systems development methodologies, with the primary objective of each being to reduce inherent project risk by breaking a project into smaller segments and providing more ease-of-change during the development process.
Basic principles of incremental development are:[1]
• A series of mini-Waterfalls are performed, where all phases of the Waterfall development model are completed for a small part of the systems, before proceeding to the next incremental, or
• Overall requirements are defined before proceeding to evolutionary, mini-Waterfall development of individual increments of the system, or
• The initial software concept, requirements analysis, and design of architecture and system core are defined using the Waterfall approach, followed by iterative Prototyping, which culminates in installation of the final prototype (i.e., working system).
Spiral
The spiral model is a software development process combining elements of both design and prototyping-in-stages, in an effort to combine advantages of top-down and bottom-up concepts. Basic principles:[1]
• Focus is on risk assessment and on minimizing project risk by breaking a project into smaller segments and providing more ease-of-change during the development process, as well as providing the opportunity to evaluate risks and weigh consideration of project continuation throughout the life cycle.
• "Each cycle involves a progression through the same sequence of steps, for each portion of the product and for each of its levels of elaboration, from an overall concept-of-operation document down to the coding of each individual program."[4]
• Each trip around the spiral traverses four basic quadarants: (1) determine objectives, alternatives, and constrainst of the iteration; (2) Evaluate alternatives; Identify and resolve risks; (3) develop and verify deliverables from the iteration; and (4) plan the next iteration. [5]
• Begin each cycle with an identification of stakeholders and their win conditions, and end each cycle with review and commitment. [6]
Rapid Application Development (RAD)
Rapid application development (RAD) is a software development methodology, which involves iterative development and the construction of prototypes. Rapid application development is a term originally used to describe a software development process introduced by James Martin in 1991.
Basic principles:[1]
• Key objective is for fast development and delivery of a high quality system at a relatively low investment cost.
• Attempts to reduce inherent project risk by breaking a project into smaller segments and providing more ease-of-change during the development process.
• Aims to produce high quality systems quickly, primarily through the use of iterative Prototyping (at any stage of development), active user involvement, and computerized development tools. These tools may include Graphical User Interface (GUI) builders, Computer Aided Software Engineering (CASE) tools, Database Management Systems (DBMS), fourth-generation programming languages, code generators, and object-oriented techniques.
• Key emphasis is on fulfilling the business need, while technological or engineering excellence is of lesser importance.
• Project control involves prioritizing development and defining delivery deadlines or “timeboxes”. If the project starts to slip, emphasis is on reducing requirements to fit the timebox, not in increasing the deadline.
• Generally includes Joint Application Development (JAD), where users are intensely involved in system design, either through consensus building in structured workshops, or through electronically facilitated interaction.
• Active user involvement is imperative.
• Iteratively produces production software, as opposed to a throwaway prototype.
• Produces documentation necessary to facilitate future development and maintenance.
• Standard systems analysis and design techniques can be fitted into this framework.
Other software development approaches
Other method concepts are:
• Object oriented development methodologies, such as Grady Booch's Object-oriented design (OOD), also known as object-oriented analysis and design (OOAD). The Booch model includes six diagrams: class, object, state transition, interaction, module, and process.[7]
• Top-down programming: evolved in the 1970s by IBM researcher Harlan Mills (and Niklaus Wirth) in developed structured programming.
• Unified Process (UP) is an iterative software development methodology approach, based on UML. UP organizes the development of software into four phases, each consisting of one or more executable iterations of the software at that stage of development: Inception, Elaboration, Construction, and Guidelines. There are a number of tools and products available designed to facilitate UP implementation. One of the more popular versions of UP is the Rational Unified Process (RUP).

Modeling language
A modeling language is any artificial language that can be used to express information or knowledge or systems in a structure that is defined by a consistent set of rules. The rules are used for interpretation of the meaning of components in the structure. A modeling language can be graphical or textual.[14] Graphical modeling languages use a diagram techniques with named symbols that represent concepts and lines that connect the symbols and that represent relationships and various other graphical annotation to represent constraints. Textual modeling languages typically use standardised keywords accompanied by parameters to make computer-interpretable expressions.
Example of graphical modelling languages in the field of software engineering are:
• Business Process Modeling Notation (BPMN, and the XML form BPML) is an example of a Process Modeling language.
• EXPRESS and EXPRESS-G (ISO 10303-11) is an international standard general-purpose data modeling language.
• Extended Enterprise Modeling Language (EEML) is commonly used for business process modeling across a number of layers.
• Flowchart is a schematic representation of an algorithm or a stepwise process,
• Fundamental Modeling Concepts (FMC) modeling language for software-intensive systems.
• IDEF is a family of modeling languages, the most notable of which include IDEF0 for functional modeling, IDEF1X for information modeling, and IDEF5 for modeling ontologies.
• LePUS3 is an object-oriented visual Design Description Language and a formal specification language that is suitable primarily for modelling large object-oriented (Java, C++, C#) programs and design patterns.
• Specification and Description Language(SDL) is a specification language targeted at the unambiguous specification and description of the behaviour of reactive and distributed systems.
• Unified Modeling Language (UML) is a general-purpose modeling language that is an industry standard for specifying software-intensive systems. UML 2.0, the current version, supports thirteen different diagram techniques, and has widespread tool support.
Not all modeling languages are executable, and for those that are, the use of them doesn't necessarily mean that programmers are no longer required. On the contrary, executable modeling languages are intended to amplify the productivity of skilled programmers, so that they can address more challenging problems, such as parallel computing and distributed systems.
Programming paradigm
A programming paradigm is a fundamental style of computer programming, in contrast to a software engineering methodology, which is a style of solving specific software engineering problems. Paradigms differ in the concepts and abstractions used to represent the elements of a program (such as objects, functions, variables, constraints...) and the steps that compose a computation (assignation, evaluation, continuations, data flows...).
A programming language can support multiple paradigms. For example programs written in C++ or Object Pascal can be purely procedural, or purely object-oriented, or contain elements of both paradigms. Software designers and programmers decide how to use those paradigm elements. In object-oriented programming, programmers can think of a program as a collection of interacting objects, while in functional programming a program can be thought of as a sequence of stateless function evaluations. When programming computers or systems with many processors, process-oriented programming allows programmers to think about applications as sets of concurrent processes acting upon logically shared data structures.
Just as different groups in software engineering advocate different methodologies, different programming languages advocate different programming paradigms. Some languages are designed to support one particular paradigm (Smalltalk supports object-oriented programming, Haskell supports functional programming), while other programming languages support multiple paradigms (such as Object Pascal, C++, C#, Visual Basic, Common Lisp, Scheme, Python, Ruby and Oz).
Many programming paradigms are as well known for what techniques they forbid as for what they enable. For instance, pure functional programming disallows the use of side-effects; structured programming disallows the use of the goto statement. Partly for this reason, new paradigms are often regarded as doctrinaire or overly rigid by those accustomed to earlier styles.[citation needed] Avoiding certain techniques can make it easier to prove theorems about a program's correctness—or simply to understand its behavior.
A software framework is a re-usable design for a software system or subsystem. A software framework may include support programs, code libraries, a scripting language, or other software to help develop and glue together the different components of a software project. Various parts of the framework may be exposed through an API. .
Software development process
A Software development process is a structure imposed on the development of a software product. Synonyms include software life cycle and software process. There are several models for such processes, each describing approaches to a variety of tasks or activities that take place during the process.
A largely growing body of software development organizations implement process methodologies. Many of them are in the defense industry, which in the U.S. requires a rating based on 'process models' to obtain contracts. The international standard for describing the method of selecting, implementing and monitoring the life cycle for software is ISO 12207.
A decades-long goal has been to find repeatable, predictable processes that improve productivity and quality. Some try to systematize or formalize the seemingly unruly task of writing software. Others apply project management techniques to writing software. Without project management, software projects can easily be delivered late or over budget. With large numbers of software projects not meeting their expectations in terms of functionality, cost, or delivery schedule, effective project management appears to be lacking.
Impact of globalization
Many students in the developed world have avoided degrees related to software engineering because of the fear of offshore outsourcing (importing software products or services from other countries) and of being displaced by foreign visa workers.[15] Although government statistics do not currently show a threat to software engineering itself; a related career, computer programming does appear to have been affected.[16][17] Often one is expected to start out as a computer programmer before being promoted to software engineer. Thus, the career path to software engineering may be rough, especially during recessions.
Some career counselors suggest a student also focus on "people skills" and business skills rather than purely technical skills because such "soft skills" are allegedly more difficult to offshore.[18] It is the quasi-management aspects of software engineering that appear to be what has kept it from being impacted by globalization.

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